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Aside from this, players can create their own rooms and share them with the community.
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At the moment of the release, the game features 16 levels in total (a tutorial, and 5 levels each, belonging to an Egypt / space / Victorian mansion theme) with more to come in the near future (5 more levels have been announced as a free port-release path).
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Escape Simulator is structured in very small one-room levels that are all available to play from the beginning (there are no requirements to unlock them) and which are grouped according to their theme. In fact, while the game can be experienced in its entirety in solo mode as well, it was clearly designed with the multiplayer feature in mind. GloomhavenĮscape Simulator is one of the few escape room games that can be played with one or more friends, in online co-op mode. Some rooms do tend to be a bit small for multiple players, but navigating around each other doesn’t cause too much of a headache.
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Choose the desired room and the game will generate a server lobby code for the other player to join. If some of the puzzles end up being too difficult, Escape Simulator has a two-player online co-op mode.

There are very rare moments of guessing, but the answer to any puzzle is always around somewhere, and there are many “a-ha!” moments throughout the game. From multi-stage logic puzzles to simple “key goes in lock” scenarios, nothing ever feels unfair. Utilizing a multitude of puzzles, Escape Simulator does a good job of keeping things fresh with each theme. Puzzles And Gameplay In Escape SimulatorĪs with most escape rooms in real life, the main goal of each room is to get out of it. Co-op play requires a good level of communication to be successful. Where Escape Simulator truly shines is its co-op action and its level editor. I wish the developers had considered this problem as less skilled gamers will be put off by the complexities of some of the puzzles. With no hint system, you can be stuck on a level for hours. Some of the puzzles are frustratingly difficult and a scenario can quickly turn from a fun experience to a nightmare in seconds. Yet, this doesn’t make the problems any easier to solve. This was a considered and well thought out mechanic that makes the gameplay much more accessible.

Luckily, Pine Studio considered this issue and added a handy visual guide to ensure you don’t waste time with junk items. When every object is a possible clue, it’s hard to decipher what is useful and what is not. The objectives are the same throughout and players must search for hidden tokens, complete each room, and get out before the clock reaches zero. Each room has three main objectives to complete and achieving each one within the time limit is nearly impossible. You’ll smash vases, twist dials, move pyramids, pick up gems, search for keys, and more. Each area attempts to create theme accurate puzzles that require logical thinking and an eye for detail. You’ll explore an Egyptian area, a futuristic space zone, and a Victorian building. Each of the three main scenarios comprises five stages that match each theme and have unique problems to solve. The game offers four playable areas, including the tutorial. Your spaceship has been hit by debris, and you’re heading straight into the sun. By accident, he activated a trap, and you got separated, with no way out in sight.” Adrift in Space “An explosion wakes you up. Fifteen rooms are arranged into packs: Labyrinth of Egypt “You and your mentor discovered the ancient Labyrinth of Egypt. Through workshop integration, you get to play awesome things the community has created. Community-Made Rooms: The game includes a room editor with which you can design your own escape rooms and puzzles.

Need to cross-reference a clue? No, problem – just pin it to the screen. More heads are better than one! Examine Everything: Read through books, examine ancient artifacts and find clues to riddles.
